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	<title>Comments on: Sometimes You Go to a Dead Drop&#8230;</title>
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	<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/</link>
	<description>ARG Live Events, Dead Drops &#38; Other Real World Stuff</description>
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		<title>By: ARG Deaddrop</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-59</link>
		<dc:creator>ARG Deaddrop</dc:creator>
		<pubDate>Thu, 02 Jul 2009 21:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-59</guid>
		<description>Dominic: Just because one isn&#039;t physically able to go to a live finale event doesn&#039;t mean that you can&#039;t get closure in a game and I think it&#039;s a bit of a slap in the face to both the PuppetMasters and the players to suggest that it does. There have been many games (e.g. &lt;i&gt;Art of the Heist&lt;/i&gt;, &lt;i&gt;Last Call Poker&lt;/i&gt;, &lt;i&gt;Eldritch Errors&lt;/i&gt;)  where the PMs have gone to great lengths to make sure that the at-home audience have been an vital part of the action on the ground. 

Of course, this also makes the grand assumption (at the beginning of a game, no less) that there will even be a live finale event for people attend. &lt;i&gt;Monster Hunter Club&lt;/i&gt;, &lt;i&gt;Holomove&lt;/i&gt; and &lt;i&gt;Save Vulcan&lt;/i&gt; all ended their games strictly online. Even the Training Mission finale of &lt;i&gt;I Love Bees&lt;/i&gt; was more about playing Halo 2 than it was about giving those specific attendees closure to the game. In fact, it was the people at home talking to people in all four cities that combined the clues to discover the &lt;i&gt;online&lt;/i&gt; goodbye message. Sure, I didn&#039;t get a lanyard, but I was able to take part in the puzzle solve and was able to discuss the message with all of the other players in IRC right then and there instead of hours later.

If a player believes that missing out on a single large scale live event means that the ARG is suddenly less of an complete experience, I feel for them. I feel for them because they are missing out on something - the joy of a shared community experience. But unless they&#039;re willing to play a game that isn&#039;t going to fulfill their every wish, they are just going to be left twiddling their thumbs constantly and wishing that a game would appear that they could play.</description>
		<content:encoded><![CDATA[<p>Dominic: Just because one isn&#8217;t physically able to go to a live finale event doesn&#8217;t mean that you can&#8217;t get closure in a game and I think it&#8217;s a bit of a slap in the face to both the PuppetMasters and the players to suggest that it does. There have been many games (e.g. <i>Art of the Heist</i>, <i>Last Call Poker</i>, <i>Eldritch Errors</i>)  where the PMs have gone to great lengths to make sure that the at-home audience have been an vital part of the action on the ground. </p>
<p>Of course, this also makes the grand assumption (at the beginning of a game, no less) that there will even be a live finale event for people attend. <i>Monster Hunter Club</i>, <i>Holomove</i> and <i>Save Vulcan</i> all ended their games strictly online. Even the Training Mission finale of <i>I Love Bees</i> was more about playing Halo 2 than it was about giving those specific attendees closure to the game. In fact, it was the people at home talking to people in all four cities that combined the clues to discover the <i>online</i> goodbye message. Sure, I didn&#8217;t get a lanyard, but I was able to take part in the puzzle solve and was able to discuss the message with all of the other players in IRC right then and there instead of hours later.</p>
<p>If a player believes that missing out on a single large scale live event means that the ARG is suddenly less of an complete experience, I feel for them. I feel for them because they are missing out on something &#8211; the joy of a shared community experience. But unless they&#8217;re willing to play a game that isn&#8217;t going to fulfill their every wish, they are just going to be left twiddling their thumbs constantly and wishing that a game would appear that they could play.</p>
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		<title>By: Dominic1978</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-58</link>
		<dc:creator>Dominic1978</dc:creator>
		<pubDate>Thu, 02 Jul 2009 19:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-58</guid>
		<description>Sorry, but I was talking about an event that served as closure to a game. Not any regular Deaddrop that you could miss and still play. After all, I don&#039;t read a book if the last pages are missing and I don&#039;t watch a movie if it&#039;s missing the final scene. But, I think I have added what I wanted to add, so I will leave it at this.</description>
		<content:encoded><![CDATA[<p>Sorry, but I was talking about an event that served as closure to a game. Not any regular Deaddrop that you could miss and still play. After all, I don&#8217;t read a book if the last pages are missing and I don&#8217;t watch a movie if it&#8217;s missing the final scene. But, I think I have added what I wanted to add, so I will leave it at this.</p>
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		<title>By: ARG Deaddrop</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-57</link>
		<dc:creator>ARG Deaddrop</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-57</guid>
		<description>Dominic: The fact is, you proved my point exactly. Even though you did not play &lt;em&gt;Year Zero&lt;/em&gt;, the fact that you would have thought that it might not have been worth your while simply because you believed that you would not be able to attend some unknown finale event is precisely the type of self-defeatist attitude that stops people from playing any games. 

The objective of this article is not to guilt people into thinking that they have to drive hundreds of miles in order to attend events in major locations. The objective is to show that a: live events can and do happen &lt;i&gt;anywhere&lt;/i&gt;  and b: if you actually &lt;i&gt;play&lt;/i&gt; a game, sometimes an event will just drop into your lap.</description>
		<content:encoded><![CDATA[<p>Dominic: The fact is, you proved my point exactly. Even though you did not play <em>Year Zero</em>, the fact that you would have thought that it might not have been worth your while simply because you believed that you would not be able to attend some unknown finale event is precisely the type of self-defeatist attitude that stops people from playing any games. </p>
<p>The objective of this article is not to guilt people into thinking that they have to drive hundreds of miles in order to attend events in major locations. The objective is to show that a: live events can and do happen <i>anywhere</i>  and b: if you actually <i>play</i> a game, sometimes an event will just drop into your lap.</p>
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		<title>By: Dominic1978</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-56</link>
		<dc:creator>Dominic1978</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-56</guid>
		<description>Just to point something out as I think my quote was used in the wrong context. I live in the Netherlands. So it has nothing to do with me not wanting to hop in a car and drive for a couple of hours, but as most bigger ARGs are US centered I simply can not just hop in a plane and travel for 10 hours.  Also, the quote as was used from me, referred to a game I read about in wired, which had its conclusion and ending through a live event in the US. That was what I was referring to.</description>
		<content:encoded><![CDATA[<p>Just to point something out as I think my quote was used in the wrong context. I live in the Netherlands. So it has nothing to do with me not wanting to hop in a car and drive for a couple of hours, but as most bigger ARGs are US centered I simply can not just hop in a plane and travel for 10 hours.  Also, the quote as was used from me, referred to a game I read about in wired, which had its conclusion and ending through a live event in the US. That was what I was referring to.</p>
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		<title>By: ARG Deaddrop</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-53</link>
		<dc:creator>ARG Deaddrop</dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-53</guid>
		<description>AgentLex, according to the &lt;a href=&quot;http://forums.unfiction.com/forums/viewtopic.php?t=24942&quot; rel=&quot;nofollow&quot;&gt;Clowntravelagency.com&lt;/a&gt; on Unfiction, there were at least drops in London, Paris, Hong Kong, and Sao Paulo. While I know not every game will end up having an international presence, there are still surprises: &lt;i&gt;Save Vulcan&lt;/i&gt; for instance. For promoting a Hollywood movie, most of the live events ended up taking place outside of the US.</description>
		<content:encoded><![CDATA[<p>AgentLex, according to the <a href="http://forums.unfiction.com/forums/viewtopic.php?t=24942" rel="nofollow">Clowntravelagency.com</a> on Unfiction, there were at least drops in London, Paris, Hong Kong, and Sao Paulo. While I know not every game will end up having an international presence, there are still surprises: <i>Save Vulcan</i> for instance. For promoting a Hollywood movie, most of the live events ended up taking place outside of the US.</p>
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		<title>By: Agent Lex</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-52</link>
		<dc:creator>Agent Lex</dc:creator>
		<pubDate>Fri, 26 Jun 2009 20:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-52</guid>
		<description>While it might be true that you can drive for 4-9 hours, I certainly can&#039;t catch a plane for 8-10 hours to go to a live event, let alone a dead drop. You claim Why So Serious was worldwide, but I heard of no live events outside of the US (or possibly including Canada). Living in the UK, all I care for is something in my country!

That said, I do understand that it&#039;s about as difficult for a US-based PM to do something or research somewhere in the UK, as it is for me to get out there for a potential event. So while I dream of an ARG around here some day, I&#039;m not moaning left and right because I appreciate the situation.</description>
		<content:encoded><![CDATA[<p>While it might be true that you can drive for 4-9 hours, I certainly can&#8217;t catch a plane for 8-10 hours to go to a live event, let alone a dead drop. You claim Why So Serious was worldwide, but I heard of no live events outside of the US (or possibly including Canada). Living in the UK, all I care for is something in my country!</p>
<p>That said, I do understand that it&#8217;s about as difficult for a US-based PM to do something or research somewhere in the UK, as it is for me to get out there for a potential event. So while I dream of an ARG around here some day, I&#8217;m not moaning left and right because I appreciate the situation.</p>
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		<title>By: Ralph Loizzo</title>
		<link>http://deaddrop.wonderweasels.org/2009/06/26/sometimes-you-go-to-a-dead-drop/comment-page-1/#comment-51</link>
		<dc:creator>Ralph Loizzo</dc:creator>
		<pubDate>Fri, 26 Jun 2009 20:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://deaddrop.wonderweasels.org/?p=211#comment-51</guid>
		<description>Duly noted...

:)

and thanks.</description>
		<content:encoded><![CDATA[<p>Duly noted&#8230;</p>
<p>:)</p>
<p>and thanks.</p>
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